Example course layout for B.I. in Game Design and Development
* – course offered during Summer Semester
** – course only offered that semester
Fall Semester (16 Credit Hours) |
**GDD 1100 Introduction to Game Development |
*ENGL 1310 Rhetoric & Writing 1 |
ENTP 1000 Intro to Entrepreneurship |
*Math 1350 Calculus 1 |
GPS 1010 or Approved Innovation Elective |
Spring Semester (14 Credit Hours) |
**GDD 1200 Intro Programming for Game Development |
INOV 1010 The Innovation Process |
*PES 1110 General 1 |
*PES 1160 Advanced Physics Lab 1 |
Cross Discipline Core Course |
Fall Semester (16 Credit Hours) |
**GDD 2200 Object-Orientated Analysis, Design, and Implementation |
**BLAW 2010 Business & Intellectual Property Law |
**CS 2300 Computational Linear Algebra |
Cross Discipline Core Course |
Open Elective |
Spring Semester (17 Credit Hours) |
**GDD 2150 Fundamental Game Design Concepts |
INOV 2100 Tech Writing, Proposals & Presentations |
**CS 2250 Advanced Data Structures in C++ |
INOV 2010 Innovation Team: Analyze & Report |
Cross Discipline Core Course |
Fall Semester (15 Credit Hours) |
**CS 3350 Intro to Game Design & Development |
**CS 4800 Computer Graphics |
**GDD 2100 Game Design for Diverse Populations |
GDD Concentration Course |
Cross Discipline Core Course |
Spring Semester (15 Credit Hours) |
**GDD 3400 Artificial Intelligence for Games |
GDD Concentration Course |
INOV 3010 Innovation Team: Research & Execute |
Natural Science Elective |
Open Elective |
Fall Semester (15 Credit Hours) |
GDD Concentration Courses |
GDD Concentration Courses |
Natural Science Elective |
Cross Discipline Core Course |
*Open Elective |
Spring Semester (15 Credit Hours) |
**GDD 4900 Commercial Game Development Practicum |
**ENTP 4500 Entrepreneurship & Strategy |
INOV 4010 Innovation Team: Design & Lead |
GDD Concentration Course |
*Open Elective |