UCCS Bachelor of Innovation Degree in Game Design and Development (GDD)
Do you like playing computer games? Have you ever wanted to build your own games, but you know there's a whole lot to learn? Have we got a deal for you!
Bachelor of InnovationTM Degree in Game Design and DevelopmentIn the Fall 2005 semester, an interdisciplinary team of faculty formed the Game Design and Development Program Committee to develop a proposal for a Bachelor’s degree in Game Design and Development. This degree program was officially approved by the Colorado Regents on November 2, so we'll start offering this degree program in Fall 2007.
We recently decided to fold the Game Design and Development degree into a larger proposed family of degrees called the Bachelor of Innovation. A Bachelor of Innovation in Game Design and Development will provide students with the technical knowledge needed for success in this field while also addressing numerous business issues like intellectual property, marketing, and so on. This business knowledge should prove invaluable to our graduating students whether they pursue jobs at large game companies, decide to form their own companies instead, or pursue some other career path in this area.
For more information about the proposed degree program, click here.
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CS 110, Problem Solving through Game Creation In Fall 2003, Dr. Chamillard developed and taught a freshman-level course in which we create 2D and 3D games using drag-and-drop tools; almost no programming is required in the course. The course is strongly recommended for computer science majors, but it’s open to everyone. It’s also a required course for the Bachelor of Innovation in Game Design and Development discussed here. We’ve offered this course every fall semester since the initial offering in Fall 2003. For more information about this course, click here. |
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Example Semester
Wondering what a semester in the Bachelor of Innovation in Game Design and Development program looks like? Here is an example of one possible Fall semester, sophomore level.
GDD 220 Data Structures for Game Developers
INOV 201 Innovation Team, Reporting & Analysis (Innovation Core)
INOV 210 Technical Writing, Proposals and Presentations (Innovation Core)
MUS 215 The Computer in Music
VA 104 Beginning Drawing
Cross-Discipline Core Course
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Employment Opportunities In 2004, sales in the computer game industry surpassed Hollywood box-office receipts for the first time. Also in 2004, Halo 2 had over $125M in sales on the first day it was available. A search on Gamasutra's job site (http://www.gamasutra.com/php-bin/jobs_display.php) yielded 365 game-related job opportunities posted in November 2005 alone. Employment at Electronic Arts, the No. 1 game maker, has almost doubled since 2000, with the number of employees actually creating games almost tripling in the same time period. Electronic Arts has also started sponsoring academic programs in game design and development programs because "... the students are starting to come out of school immediately able to contribute to real projects, which is what we need ... there is still not as much talent as there is opportunity."(NY Times) |
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We also note that the Colorado Game Developers Association lists 31 companies in Colorado that engage in game development activities (http://www.coloradogamedev.org/companies.php). Even those Game Design and Development graduates who choose to stay in Colorado will have an opportunity to join an existing local game developer or, in some cases, form their own game development company.
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It's also important to note that companies that build games designed for entertainment aren't the only employment possibility for graduating Game Design and Development students who decide to work in the game industry. Serious games - those that are designed to teach as well as entertain, like simulation and training games, educational games, games for healthcare, and so on - are also a fast-growing game-related domain. Employment in this area of game development is also a possibility for graduating Game Design and Development students. Game design and development is clearly a viable career choice, and the demand for effective game developers is likely to continue experiencing a significant growth for the foreseeable future. Even for those students who decide to pursue career options outside the game industry, the critical thinking and information management and manipulation skills that they learn in this program will also serve them well in other careers (NY Times). |
High School Presentations
During the Spring 2006 semester, Dr. Chamillard visited Colorado high schools to present information about the Game Design and Development activities going on at UCCS. Click here to find out more about presentation options.
Contact Information
If you have any questions or comments about the UCCS game design and development courses or programs, please feel free to contact me.
Dr. Tim Chamillard
Chair, Game Design and Development Program Committee
Assistant Professor of Computer Science
(719) 262-3150
Courses marked with an * are often available in the summer. Courses marked
with ** are ONLY offered in that semester. Please check with the Engineering
Advisor if you would like to take some of these courses during the
summer. Note that the default Cross Discipline Core for GDD students is the
Creative Communication Core. If a GDD student wants to take the Business of
Globalization cores instead, they can, but theyÂ’re still required to take
VA 101, VA 104, and VA 210 amoung their free electives. **ENTP 100 Intro. to Entrepreneurship - 3 CS 110 Problem Solving Through Game Creation - 3 *ENGL 131 Rhetoric & Writing I - 3 *MATH 135 Calculus I - 4 ID101 COB/EAS Freshman Seminar GDD 120 Intro. Programming for Game Developers - 3 **INOV 101 The Innovation Process - 3 PES 111 General Physics I - 4 PES 116 Advanced Physics Lab I - 1 VA 101 Beginning Studio 2D - 3
GDD 220 Data Structures for Game Developers – 3
INOV 201 Innovation Team, Reporting & Analysis – 1 **INOV
210 Tech. Writing, Proposals,and Presentations – 3
MUS 215 The Computer in Music– 3 VA
104 Beginning Drawing – 3
Cross Discipline Core Course –3
BLAW 201 Business and Intellectual Property Law – 3 CS
302 Adv Object Tech Using C#/.NET.C#
OR
CS 306 Object-Oriented Programming in C++ – 3
INOV 202 Innovation Team, Reporting & Analysis – 1 VA
210 Digital Imaging - 3
WMST 201 Gaming and Society: Gender and Ethnicity – 3
Cross Discipline Core Course –3 CS
335 Intro. to Game Design and Development – 3
INOV 301 Innovation Team, Reporting & Analysis – 1
*MATH 313 Intro. to Linear Algebra – 3
GDD Concentration Course – 3
Cross Discipline Core Course – 3
Natural Science Elective – 3
INOV 302 Innovation Team, Design &
Research – 2
Cross Discipline Core Course – 3
GDD Concentration Courses – 6
Natural Science Elective – 2
*Free Elective – 2 Cross Discipline Core Course – 3 (only
for students not pursuing the Creative Communication Core. Can be counted toward
7 total credits of free electives)
BUAD 400 Government, Law, and Society – 3
CS 480 Computer Graphics – 3
INOV 401 Innovation Team, Design & Research – 2
GDD Concentration Course – 3
*Free Elective – 3 Cross Discipline Core Course – 3 (only
for students not pursuing the Creative Communication Core. Can be counted toward
7 total credits of free electives) CS
478 Adv. 3D Games and Digital Content Creation – 3
GDD 410 Advanced Game Design Concepts – 3
INOV 402 Innovation Team, Design & Research – 2
GDD Concentration Course – 3
*Free Elective – 2 Cross Discipline Core Course – 3 (only
for students not pursuing the Creative Communication Core. Can be counted toward
7 total credits of free electives) GAME DESIGN AND DEVELOPMENT SAMPLE PROGRAM (Calculus Early)
The following document is intended for student use only. It represents the
suggested order and semesters in which students should take courses to
graduate within 4 years. Since each student starts at a different level of
mathematical ability this listing should only be considered a guide. Specific
questions about the sample program should be directed to the Engineering
Advisor at (719) 262-3427. Please refer to the BI GDD Checklist for elective
options and course prerequisites and corequisites.
FRESHMAN YEAR
FALL SEMESTER (16 credit hours)
SPRING SEMESTER (14 credit hours)
(BYOB, ItechKnow, Mindsorms)- 3
SOPHOMORE YEAR
FALL SEMESTER (16 credit hours)
SPRING SEMESTER (16 credit hours)
JUNIOR YEAR
FALL SEMESTER (16 credit hours)
SPRING SEMESTER (15 to 18 credit hours)
SENIOR YEAR
FALL SEMESTER (14 to 17 credit hours)
SPRING SEMESTER (13 to 16 credit hours)

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