Example course layout for B.I. in Game Design and Development

* – course offered during Summer Semester

** – course only offered that semester

Freshman
Fall Semester (16 Credit Hours)
**GDD 1100 Introduction to Game Development
*ENGL 1310 Rhetoric & Writing 1
ENTP 1000 Intro to Entrepreneurship
*Math 1350 Calculus 1
GPS 1010 or Approved Innovation Elective
Spring Semester (14 Credit Hours)
**GDD 1200 Intro Programming for Game Development
INOV 1010 The Innovation Process
*PES 1110 General 1
*PES 1160 Advanced Physics Lab 1
Cross Discipline Core Course
Sophomore
Fall Semester (16 Credit Hours)
**GDD 2200 Object-Orientated Analysis, Design, and Implementation
**BLAW 2010 Business & Intellectual Property Law
**CS 2300 Computational Linear Algebra
Cross Discipline Core Course
Open Elective
Spring Semester (17 Credit Hours)
**GDD 2150 Fundamental Game Design Concepts
INOV 2100 Tech Writing, Proposals & Presentations
**CS 2250 Advanced Data Structures in C++
INOV 2010 Innovation Team: Analyze & Report
Cross Discipline Core Course
Junior
Fall Semester (15 Credit Hours)
**CS 3350 Intro to Game Design & Development
**CS 4800 Computer Graphics
**GDD 2100 Game Design for Diverse Populations
GDD Concentration Course
Cross Discipline Core Course
Spring Semester (15 Credit Hours)
**GDD 3400 Artificial Intelligence for Games
GDD Concentration Course
INOV 3010 Innovation Team: Research & Execute
Natural Science Elective
Open Elective
Senior
Fall Semester (15 Credit Hours)
GDD Concentration Courses
GDD Concentration Courses
Natural Science Elective
Cross Discipline Core Course
*Open Elective
Spring Semester (15 Credit Hours)
**GDD 4900 Commercial Game Development Practicum
**ENTP 4500 Entrepreneurship & Strategy
INOV 4010 Innovation Team: Design & Lead
GDD Concentration Course
*Open Elective