Example course layout for B.I. in Game Design and Development

* – course offered during Summer Semester

** – course only offered that semester

# – course doesn’t count towards degree requirements

Begin by taking a Math Placement exam. If placed in MATH 1040, schedule will look similar to the following.

Freshman
Fall Semester (15 Credit Hours)
ENTP 1000 Intro to Entrepreneurship
**GDD 1100 Intro to Game Development
*ENGL 1310 Rhetoric & Writing 1
# MATH 1040 College Algebra
GPS 1010 or Approved Innovation Elective
Spring Semester (16 Credit Hours)
**GDD 1200 Intro Programming for Game Development
**INOV 1010 The Innovation Process
# MATH 1050 Elementary Functions of Calculus
Cross Discipline Core Course
Cross Discipline Core Course
Sophomore
Fall Semester (16 Credit Hours)
**GDD 2200 Object-Orientated Analysis, Design, and Implementation
INOV 2010 Innovation Team: Analyze & Report
*MATH 1350 Calculus I
Cross Core Discipline Course
BLAW 2010 Business & Intellectual Property Law
Spring Semester (17 Credit Hours)
**GDD 2150 Fundamental Game Design Concepts
**CS 2250 Advanced Data Structures in C++
**INOV 2100 Tech Writing, Proposals & Presentations
PES 1110 General Physics I
PES 1160 Advanced Physics Lab I
 Open Elective
Junior
Fall Semester (18 Credit Hours)
**CS 3350 Intro to Game Design & Development
**CS 4800 Computer Graphics
**GDD 2100 Game Design for Diverse Populations
INOV 3010 Innovation Team, Reporting & Analysis
*CS 2300 Computational Linear Algebra
Cross Discipline Core Course
Spring Semester (15 Credit Hours)
**GDD 3400 Artificial Intelligence for Games
GDD Concentration Course
GDD Concentration Course
Cross Discipline Core Course
Natural Science Elective
Senior
Fall Semester (15 Credit Hours)
GDD Concentration Course
GDD Concentration Course
Natural Science Elective
INOV 4010 Innovation Team: Design & Lead
 Open Elective
Spring Semester (15 Credit Hours)
GDD 4900 Commercial Game Develop Practicum
ENTP 4500 Entrepreneurship & Strategy
GDD Concentration Course
Open Elective
Open Elective