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About InnoGame | Play! | Highscore Table

The Bachelor of Innovation Game (InnoGame) is an adventure game that helps you learn about various aspects of the BI program and the innovation process. As you make your way through the various levels, you'll improve you knowledge and your score - and even battle an evil librarian and a radioactive bookworm! You'll also get a fraction of the score of people you refer to the site, and a fraction of the people they refer, and so on. The High scores will get their choice of prizes ranging from an Personal Medial Player (PMP), gift certificates, or tee shirts. Player may also win prizes at random, so everyone has a chance.

This Java-based applet game is still under construction by Dr. Chamillard and a group of students (full credits below). The first level was released on November 27, with frequent updates following. It is now keeping scores and storing results in our DB, so now its for real. Thanks to A.J. Purkett, a UCCS freshman, for doing all the score system development.

You should also note that this game was developed from scratch (no game engine code or anything) in less than two months by the team below. Students who helped include two juniors, two sophomores, and ten freshmen!

Level 4 was just released on 4 April; go check it out!

Future Plans: We know that collision detection isn't working as well as it could, and we plan to fix that when we get to it. We even know HOW to fix it, we just have to find the time!

Known Bug: After playing the game, you need to exit your browser and start it up again to play the game again. We're still trying to figure out what's causing this and how to fix it.

    InnoGame Credits
    Project Lead and Jack of All Trades
    Dr. T (AKA Dr. Chamillard)
    Programming
    Tim Chamillard
    Ryan Thomas
     
    Graphics/Animations  

    Jessica May
    Nathan Pope
    Mike Blake

    Tim Chamillard
    Tim Martin
    Chris Navrides
    A.J. Purkett
    Austin Hill
    Luke Larson
     

    Audio/Background Music
    Nick Chamillard
    Ryan Cimera

    Aaron Dewsnap

    Jon Sulzbach
     
    Level Design
    Nick Chamillard

    Tim Chamillard
     
    Acknowledgments
    Thanks to Terry Boult for the idea of doing the game and for providing some paid programming labor to help.